Max Kolonko
Caldari Worm Nation Ash Alliance
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Posted - 2011.09.04 23:39:00 -
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Originally by: N88 TOE Edited by: N88 TOE on 04/09/2011 00:58:41 Edited by: N88 TOE on 04/09/2011 00:58:16 having experiance being nomadic in low sec. i say this is a great idea. i spent the whole time getting shot at and killed. a big corp practicly prints cash. so when me and my broke crew had a last stand at our temp hq, we were fighting for a reason unlike the big guys. To them the bs they lost were othing to them, replacing those were like getting ammo for us. what we need is a reason for small groups to settle in low sec/wh. especialy miners so if i want to mine i dont want to get gate camped and killed by the roaming mega corp jill squads. So when we are mining nd have a fleet to defend us, when mauraders and heavy assult ships decend on us, its pretty much over and bak to the drawinf bord. So how about placeable sentries that are cheap but a valuable detterent, and cheap reafining and manufacturing facilities, that arnt fast or big but do the job. docking and repair and storage for small groups would be great. and big corps need a detterent. not like a power to the people that makes them weak but a plausible detterent. rethink combat, small fast ships should easily take down a large ship. and we also need mobile defences, so we can entrnch in a position. look at stratagy, most stratagies use the "needs moar power approach and use all big guns and ships. when a corp decides what ships to buy for a fleet they shouldnt think just big, a well balenced fleet of frigs, cruisers, and destroyers should be a serious enemy, not cannon fodder. we should also have temp alliances, so if the it alliance decided that me and my friends should have left yesterday, us and the other people in the area should be able to band together to hold them back. Doing this would have the avantages of being in a real alliance. but not over power the little guy, a cllation of small groups should be a deadly force to contend with but not over powerd. and to addres the big fleet disadvantage, there shuld be seperate cargo for ammo, so in a long battle the need to resuply would become apperent, and with indys bringing in ammo this leaves a huge weak spot with big fleets because attacking smart small squad should be able to ambush and cut of attacking fleets. this woud give the home team an advantage. and with self suffincincient, peopel should relay on each other if not you could stay of the radar. this brings tacticle and politicle vulberabilities to light, such as if your a small,strong pvp gang, wiping out the mining colonie near you shuld be a seriuous descion, forming alliances should be more valuable then killing all. so befrinding the mining group and defending them as they make supplies for you and extra to generate profit so that both can expand would be a great idea. so looking around your system shouldnt be a question of who do i kill first? but how can i use my neighbors in a mutual agreement? with pos structure they should be small, and inefficiant at first but should give you pride in ownership and having a patch of land to call home and to steadly expand. and stations should only support a number of ships so there is a carrying capcity. a small flet has incentive to expand so they an have more ships and cool stuff. while it means mega corp cant just sit in stations, and that mega fleets should be a serious logisticle headache because of the fact that they all cant go to station, meaning invading leets wuld have to setu small encamp ments as they goe creating vulnerable supply lines. and every proffesion should be viable to small groups weather you enjoy the spoils of (small scale) war, sow the seeds of industrie, or go were no man has gone before or anything else. null sec should still be a haven of mega corps pirates, but also the promised land for small and medium groups. null sec will become the home of many, a new frontier for the countless gangs of eve, who will make this barren land there own eden.
ZOMGWTF Max Kolonko |